”Rayman, Globox, and the Teensies are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly sucked into the painting, entering the world, and the adventure begins. The gang must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.”
I’ve got a friend that really likes secondhand shopping. She makes old and boring stuff shine like new and of course she makes me wonder ”why didn’t I think of that?”. One Saturday morning we decided to go to this flea market in town. So.. Obviously these people are sadistic -insert bad word here-s and the start time of this SATURDAY EVENT is about 5.30am. Who does that? While there, she participate in a almost-wrestling match with other lyric shoppers. I’m drinking my coffee from a distance. Anyways, we go there and buy our preowned stuff and then drag ourselves back to that warm inviting couch where we started out a couple of hours earlier. Cold, starving and completely exhausted we reach out for a warming hand. Or a PS3 controller. Suddenly I’m playing Rayman for the first time in my life, as an adult. I’m loving it.
A couple of weeks later me and the famous Brother once again sat down to be amused by, what we thought and hoped to be, a good co-op game. I literally drove three times trough the city I live in to reach my copy of Rayman Legends but now. Now, it was time for us to play this game and it’s almost a bit awkward how excited I am at this point. We sign in to our Xbox Live profiles and start the game. Now we face a text about auto save, and that achievements is unlocked for player one only.
Pardon? Rayman. You are breaking my heart. This game was pleasure playing from the first minute and this is what Ubisoft decides to do? A big kick in the crotch for player two. This message means that the brother is out. (Because you could simply not play a game without reward…)
If I was to think about Rayman (before playing this game) I though about a lame platform game to PS1 from -95. That was it. He just stood there on the shelf next to Crash Bandicoot and wasn’t attractive at all. That was completely wrong! It took me about 10 seconds of playing before I was stuck. This is a fast, colorful and humoristic game that is enjoyable for a huge crowd.
While thinking about it, I enjoyed playing Crash as a kid. Where did he go?
I feel that it is a bit dangerous to just jump in to a game without playing it’s predecessors or really have a clue what it’s about, but a really good game allows new gamers to come in at all stages in the story. Then there’s the over welcoming games that allows you to come in the game at the level ”let’s tell the story every fifth minute” and that is slow, boring and repeating. I think it’s a fine line between these two but this time it is 100% the good alternative.
Sound – With 47 AMAZING tracks as soundtrack you can not help yourself but to sing, whistle or hum on these songs all the time. At the end of every level you face a ”music level” where you play with the rhythm of the song. That was my favorite part of the game, because you feel like a rockstar pulling it of to a perfectly synced song! The best thing about this is (hold on now, it’s getting real good!) that you can listen to the whole soundtrack on Spotify! You can try that by clicking HERE! 10/10
Animation & Characters – The animation in the game combines 2D and 3D graphics so you get a really nice layer to layer feeling with great depth! There are 32 playable ”Heroes” characters in the game where 10 of them is princesses you save during the game. And here the woman in me awakes and think HELL NO! I’m sick and tired of this bullsh*t princess in need concept BUT then we save the first princess, Barbara. After you’ve done this you can play as her, an help save her sisters. And these princesses, ladies and gentlemen, are not the kind in need. They are epic axe swinging, high jumping, ass kicking princesses. Besides the ten girls we have another 22 unbelievably personal characters to play as. One after one will unlock while playing the game, accept for two. The first of these heroes require the bizarre amount of 1 000 000 ”lums” which has pretty much the same function as the coins in other games. Collect the million and unlock ”Rayomz”.
The other character that you will cry trying to unlock is The Golden Teensy. To unlock this one you have to rescue every single Teensy in the whole game. That is a big job. 9/10
Story – What we’re having is a classic hero vs bad guy situation with the princess in need- with a twist. Ray the man jumps in to different themed worlds through paintings and do his thing. (I don’t know but have Rayman always used the panting-concept? To me it was a huge Mario 64 flashback..) What we are rescuing in the first place is our little blue friends the Teensies. We defeat frogs, pirates and other strange obviously evil-minded creatures. What we’ve seen before might be like a sleeping pill, but it can also work really good. I enjoyed, as everything else, the story very much. The only think that’s a bit remarkable is the ending scene to every chapter. Last level of every chapter ends with you chasing the bad wizard-guy in his little flying machine, rescue the last teensie and he gets stuck in something. You punch the hell of him and he ends up on the moon, and you do that a couple of times during the game. I think it feels kind of cheap to use the same event over and over, saving animation time or what is that about? To be honest I didn’t get that it was a new bad guy for every chapter until the very last one. So you end up with a lot of abductors on the moon and save the day. Yay!
Complexity & Suitable Age – The game says that it’s suitable from seven and up, and I think that is an excellent assessment. The first world is marked as ”one skull” which indicates the difficulty of the chapter. Then it goes up to seven(?) skulls later in the game. So, as a seven year old you think games is fun for about five minutes and then you end up playing the mini games or watching your brother, parent or neighbor playing. (while saying that I have to count off the years I’ve spent playing Pokémon on gameboy….) Anyhow, the game is suitable for everyone thanks to the escalating difficulty.
The complexity is discussable, the controls are few, simple and has a natural feel, but as I mentioned you accelerate the difficulty all the time and it turns out to be a game about 100% precision later on. It reminded me a lot about Super Meat Boy some times. Never ending story… lal alal ala
Interest – You might have gotten the point that I have been, and am, very exited over this game so the high score here speaks for itself. 8/10
Luck vs. Skill – In the first two worlds there is some room for luck but that is not the case in the higher levels. There is a major skill-build up during the game, so this is probably not one of these that you should keep on the shelf for a while half way through.
Achievement Generosity – As I mentioned before, it’s not just about enjoying a good game anymore. Since Xbox introduced us to achievements the gaming has been at a whole new life/death level. It’s almost a pitty because I can not sit down and think ”wow, this is fun!” but ”wow this is fun, or wait, only 20G in two hours?!”. So there is absolutely some pros and cons to the whole concept. Anyhow.. This was a niggardly bastard. To unlock the big ones you have to do things like ”rescue all..” ”get the diamond cup on all levels..” etc. so.. Not that much generosity here. As it is now, I’ve finished all the levels and done some hard work for some other achievements and I haven’t even reached 500G. 3/10
Overall Rayman Legends gets: